some time has passed since my last update, because I worked on stuff, that is not visible on screenshots. But I donÂ´t want you to think, that I’m lazy. 😉
- There are now two difficulty modes: normal and hard. ( Hard is really hard and quite different to play. )
- Implemented a UI-system and the most important menu-screens.
- Many optimizations for ray-checks, bloom-shader and other stuff.
- Some minor changes to the HUD.