I have worked hard on Grappling Hook in the last week, because I will have no time to work on it in the next 7 days. I have to learn for my exam. But I can hardly wait to build new levels and work on the final tasks. 🙂
- I use Geometry Instancing for the rendering of most parts of the level now. This improved the game performance alot, because the number of draw-calls is heavly reduced. This had many small side effects I had to fix. But it `s done now. 🙂
- Height shading is now implemented with a shader. Height shading means, that everything that is below your position will be darker and everything that is above will be brigher. This supports orientation. You can see the effect on the screenshot.
- Heiko, a game developer and good friend, played the game and gave me a lot feedback. Based on his feedback I made many small changes to improve the game and interface. Thank you Heiko. 🙂
- I worked again on the sound and textures of the electric trap.