Hey, 🙂
some time has passed since my last update, because I worked on stuff, that is not visible on screenshots. But I don´t want you to think, that I’m lazy. 😉
Latest Changes:
- There are now two difficulty modes: normal and hard. ( Hard is really hard and quite different to play. )
- Implemented a UI-system and the most important menu-screens.
- Many optimizations for ray-checks, bloom-shader and other stuff.
- Some minor changes to the HUD.
Cya 🙂
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