Hey, 🙂

some time has passed since my last update, because I worked on stuff, that is not visible on screenshots. But I don´t want you to think, that I’m lazy. 😉

Latest Changes:

  1. There are now two difficulty modes: normal and hard. ( Hard is really hard and quite different to play. )
  2. Implemented a UI-system and the most important menu-screens.
  3. Many optimizations for ray-checks, bloom-shader and other stuff.
  4. Some minor changes to the HUD.

Cya 🙂