Skip to content

The online-magazine Rock,Paper,Shotgun wrote an article about Grappling Hook.
There is also an article by an Italian blog.
Do you know of any other sites that mentioned Grappling Hook?

Currently I’m creating a list of press-contacts.
What are your favorite gaming news-sites or blogs?

Version 1.01 of the full game and demo are available.

Changes Since Version 1.00:

  • Added an option in the launcher to disable the bloom-shader. This will improve performance a lot on PCs with older graphics cards. A graphics-card with shader-support is still required.
  • Tweaked some sounds.
  • Extended the controls. Have a look at the ReadMe.txt for details.
  • Made some minor changes to the levels.
  • Cleaned up the font.
  • The game shows the right icon, now.


Grappling Hook on ModDB and Facebook

You might have noticed the four new icons on the right side-bar.
Grappling Hook has now a profile on ModDB and Facebook.
Currently Grappling Hook is on rank 9 of 1193 of the most popular games on ModDB!

Interview with Acagamics

The Acagamics games club made an interview with me.
It is in german and can be found here.
Acagamics is the games-club at the University of Magdeburg, where I have studied Computational Visualistics.

Grappling Hook in Spain

A spanish video-game blog was on of the first sites, that wrote Grappling Hook. There will be also a review within the next week.

Grappling Hook Website

Grappling Hook is available for Windows PC, now!

Visit the new website, play the demo, and buy the game.



I’m very excited, because of the release and I hope you will enjoy the game.

For support and feedback visit the forum.

Latest Changes:

  • created a new website for the game  ( Special thanks to Bernhard, Stephan, Erlend, Jens, Boris, John, Jan, Aaron, and Norman for suggestions and advice! 🙂 )
  • created the demo
  • installed the forum
  • tested the full game and demo on multiple PCs ( Special thanks to Stephan, Bernhard, Charles, Erlend, John, Hans, and Roger 🙂 )
  • changed some things so the game runs on Linux ( the Linux version will be released soon. )
  • created an installer for the game
  • written the ReadMes for demo and full game
  • evaluated e-commerce services

Hi, 🙂

sorry that this update is a bit late. I was in Bulgaria at a marriage of two friends. 🙂

New Grappling Hook Trailer:

httpv://www.youtube.com/watch?v=QAn9mw5wPNo

The song is part of the game music among 4 other tracks. The name of the song is Cellule by Silence.

Latest changes:

  • added music to the game
  • polished the levels again 😉
  • Playtests with Fabian, Heiko, and Roger ( Thank you 🙂 )
  • changes some sounds
  • fixed alot of small bugs

Hey, 🙂

London was very cool. The subway-lines have funny names like Piccadilly or Jubilee and you hear/read every 5 seconds “Mind the Gap!”.

London is full of creative street artists!
StreetArt

I met a bunch of cool people. Steven Spielberg gave me some great tips about story-telling.
CIMG2050

Elvis tried to convince me I should choose “Love me Tender” as background music for Grappling Hook… I hope he is not angry that I picked some Techno/Trance/Electronic-songs. 🙂CIMG2078

Finally Lara almost killed me, because I did not gave her the Grappling Hook for her expeditions.CIMG2005

Enough offtopic. Some new Grappling Hook screenshots:ghook_4

ghook_7

ghook_12

Next week I will post samples of the music, latest changes and perhaps a new trailer.
Stay tuned! 🙂
Christian

Hey, 🙂
today I added an achievement-system, 30 achievements, and worked on the Windows deployment.
From 9 to 12 august I will take a vacation in London. When I’m back I will work with 200% energy to release Grappling Hook as soon as possible!
Do you have any recommendations for my London-trip?
What should no one miss who visits London for the first time?

Hey, 🙂 I’m really proud of Grappling Hook in its current state, because it is very polished and the best thing I have ever created.

Last major changes:

  • Play-Tests with Heiko, Hans,  Charly and Bernhard on their machines. Thank you! 🙂
  • Created 4 new levels. Yes, there are 22 now! Two more than promised, because I could not stop building. ^^
  • Polished and tweaked every level again.
  • You can hear and see now, if your hook-shot was successful or not.
  • Implemented an ingame typewriter-block.
  • The game tells a small story now!
  • Improved the usability.
  • Added a surprise for everyone who will finish the game. 🙂
  • Added a new statistics-screen with a bunch of values like, how many teleporters you have used or how many times you have jumped.
  • Recreated the level-end-screen with your time, records …
  • Added popups to notify when you beat a challenge or your own record.
  • Created many builds to test on different machines and get familiar with deployment.
  • Made some important structural changes.
  • Changed a few things in the engine to get the game running on Vista 64bit.
  • The game will save everything to the userfolder now.
  • Added the credits-screen.
  • Fixed many bugs.

Most open tasks are now related to PR and distribution.
Stay tuned! It is almost finished! 🙂

Hey, 🙂 I’m in crunch-time now and work a bit more than it is healthy. 😀

But the game is almost finished!

Last changes:

  1. Four play-tests with Boris, Norman, Martin and Gaby. Thank you!
  2. Made the code Java 1.5 compatible.
  3. Tested Grappling Hook successful on a MacBook Pro!
  4. Polished all levels.
  5. Re-recorded all voice comments. ( They are easy to understand but sound like Schwarzenegger. 😀 )
  6. Improved space and skybox and added sparkling stars. ( Perhaps wasted time because no one will notice … but I like them! )
  7. Created 3 levels. ( There are 18 now. )
  8. Reduced loadingtimes to less than 50 %. Thanks for your advice, Marc!
  9. Added a loading screen.
  10. Extended and improved the game launcher.
  11. Added the functionality to display ingame-news from an online database.
  12. Recreated the level-end screen with statistics.
  13. Placed some confusing sayings as textures in the levels. 😉
  14. Gathered information about online distributors and started to think about marketing.
  15. A lot of small stuff …

I’ll be back! 😀

Hi, 🙂 I created more levels and even explored a new way to use the Grappling Hook. This is awesome, because I neved planed the feature and it works perfectly and is very cool. MacGyverism, yeayyy!! 😀

There are 15 levels right now. 20 are planned, but when I have more ideas for cool puzzels, then there will be more levels! I always try to make every level unique and the puzzels a bit harder then in the last level.

To prove that not all levels have claustrophobic proportions I recorded this video today: 😉

httpv://www.youtube.com/watch?v=TWuhGsuIkmQ